July-August 2019 Devlog

GHOST HOLE

I spent a week on this. Oops.

TARDINESS

I was hoping to have the next release of JARPUG out by August! It's no longer August. Sorry about that! I was intentionally unambitious with that schedule, but it wasn't enough time. I forgot to plan for the baby's 4 month sleep progression. Baby's sleeping like a newborn again. That's pretty bad.

Of course, planning to have time at all with a baby is a tad foolish, but that's why I do this. For the time? Because I'm foolish? Yes.

GHOST LABS

I spent a long time looking at freight elevators, and yeah, it makes sense that the doors have to open vertically. Shucks. I had to make a vertical cutoff shader for these doors. It works!

BATTLE SHOUTZ

BETTER BATTLE MOVEMENT

You can run through enemies now! The first boss isn't quite as huge any more. You get auto-scooted out of enemies if you manage to collide with them at the end of your move turn.

EFFECT ZONES

Skills can now leave an area on the ground that applies effects to folks passing through.

ITEMS MENU

THAT'S THE STUFF.

ITEM SLINGSHOT

I really hope you actually get some items in the next release. I spent a ton of time on this dang thing.

Also I worked on some other stuff that I can't talk about yet! I just want you to know I'm doing things. Peace!