I've been meaning to post more short-form blog posts for a while, as I've not managed to post the longer dev logs I'm used to. It's time for some catchup, though! I've been working on Pet Hell for a while now. Here's a year or so of progress on that.
Get ready for a lot of tweets.
Finally added normals smoothing for certain tilesets in #JARPUG. This should make for better shading on curvier tiled terrain. #gamedev
— Tyrus Peace (@TyrusPeace) January 7, 2021
no smoothin' smoothin' pic.twitter.com/SIbZNBQIX3
tfw you spend all day struggling to model sun-carrying giant animal ghosts to light Pet Hell. #JARPUG #gamedev #indiegame pic.twitter.com/FL32OpEJ9W
— Tyrus Peace (@TyrusPeace) January 8, 2021
Recorded a time lapse of Pet Hell's day/night cycle in #JARPUG.
— Tyrus Peace (@TyrusPeace) January 21, 2021
I definitely still want to clean up some of these (that sun lizard is skatin'!) #gamedev #madewithunity pic.twitter.com/nZgRNxN8YB
playing with terrain mesh displacement via shader and oh noooo it looks much better once it gets to the scale that breaks physics. Because of course. #gamedev #JARPUG pic.twitter.com/UoKs5cbMYS
— Tyrus Peace (@TyrusPeace) January 27, 2021
Welcome to Porchlight! Just another corner of Pet Hell. #gamedev #indiegames #JARPUG pic.twitter.com/InohVItkib
— Tyrus Peace (@TyrusPeace) February 7, 2021
Decided to do another timelapse of the Pet Hell suns, this time viewed from Porchlight. I haven't modeled the meat trees yet, but it's pleasant enough so far.#indiedev #gamedev #JARPUG pic.twitter.com/9rVWiCqZG8
— Tyrus Peace (@TyrusPeace) February 10, 2021
Ah, it's like I'm returning to the meat forests of my youth. #gamedev #JARPUG pic.twitter.com/OXVALpGe0a
— Tyrus Peace (@TyrusPeace) February 19, 2021
Testin' out a water shader I made in #AmplifyShaderEditor with a background town I rendered with #AmplifyImpostors. Dang, thanks to @AmplifyCreates for all the goodies. pic.twitter.com/EFFtyzcAMI
— Tyrus Peace (@TyrusPeace) March 4, 2021
#mudbun dynamic terrain experiments continue. Now with happy levers! #JARPUG #gamedev pic.twitter.com/WAJkxLfQf0
— Tyrus Peace (@TyrusPeace) April 7, 2021
ghost fish mech can shoot its hands. #JARPUG #gamedev #blender3d pic.twitter.com/KXzOxsYm34
— Tyrus Peace (@TyrusPeace) April 16, 2021
my boys found a box turtle this week so I fortunately had a good reference for this very realistic tortughast dot gif. #screenshotsaturday #gamedev #JARPUG pic.twitter.com/7Z7rvhQW5W
— Tyrus Peace (@TyrusPeace) September 4, 2021
Sad to say, but I've successfully fixed JARPUG's human generator so that it no longer builds people with eight foot long torsos. Still leavin' some fairly long torso and neck sizes in the range, though. #gamedev #JARPUG pic.twitter.com/GHO9AIxLSV
— Tyrus Peace (@TyrusPeace) December 27, 2021
I just want to fill a crystal pyramid with thousands of frozen humans jeez #gamedev #madewithunity pic.twitter.com/irZw9DnYUh
— Tyrus Peace (@TyrusPeace) January 1, 2022
I am so good at reusable #gamedev code.
— Tyrus Peace (@TyrusPeace) January 1, 2022
BEHOLD: my script for filling pyramids with static meshes. I'm sure to come up with loads of uses for this one. pic.twitter.com/x7wLSBM5ZJ
Pet Hell Prison update: Added a watery background that upgrades this level from the usually smaller "diorama" size. Hopefully it pops as a much larger scene than usual. Also added an admissions office. #gamedev #JARPUG #madewithunity pic.twitter.com/s9ZinntiZi
— Tyrus Peace (@TyrusPeace) January 13, 2022
I have a shader bug where point lighting shows on the back side of walls, so I came up with an excuse to have the right light be empty.
— Tyrus Peace (@TyrusPeace) January 14, 2022
I like this Pet Hell receptionist quite a bit more now.
I'll fix that shader... some day. #gamedev #JARPUG pic.twitter.com/qHATKfTXyL
I'm so good at vectors. #gamedev pic.twitter.com/4qzVRlgXIZ
— Tyrus Peace (@TyrusPeace) January 26, 2022
Cosmic ghost swarms lead to some interesting effects. #gamedev #JARPUG pic.twitter.com/0iXGs0vtG4
— Tyrus Peace (@TyrusPeace) June 3, 2022
ghost dog swarm is WIP but is lookin' better and better. #gamedev #JARPUG pic.twitter.com/rCnAVxPQSP
— Tyrus Peace (@TyrusPeace) June 3, 2022
I'll post about the updates to JARPUG's battle system next! With more words, hopefully.