August 2018 Devlog: UI and Tears

This month I worked on a lot of UI and stat storing stuff. So it was a kinda rough month!

JARPUG needs a sturdy foundation of numbers and stats to play well, and it needs plenty of UI, too! But I’ll try to share that schedule space with something that’s a bit more fun to work on in the future, because ouch.

Battle UI improvements!

I wanted a more hand-drawn style for the battle UI. That meant making a font out of my own handwriting, making hand-drawn nine-part button art, and implementing a wobbly line renderer!

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July 2018 Devlog: Battle Stuff

This month I wanted to ensure that JARPUG’s battle mode worked well for multiple player characters. That required work on a few different things.

Character design for a new dog! GREYPOUND / BOLTHOUND

Like JARPUG / PUGJAR, this brave dog can shift between two different stances, wielding a car b...

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June 2018 Devlog: #1!

Oh, first blog post! This is about my dev work on JARPUG. JARPUG is a JRPG starring a pug with a jar on its head, made for VR. Here’s some old footage from LVLUP Expo in early May:

That expo served as an excellent deadline for focusing on controls and gameplay after piddling ar...

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