October 2018 Devlog: DOG FASHION

I started this milestone just wanting one thing: to put a scarf on a pug.

I did it.

Playing with cloth in Unity, and making it performant, took some learning but is easy to get quick at. In Unity, cheap cloth simulation requires that you manually pick a few capsule or sphere colliders for your...

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Septober 2018 Devlog: Editland

"September" Devlog. Ideally this would go up nearer the end of September than the middle of October. SEPTOBER IT IS. I was supposed to buckle down and work on JARPUG's level editor. And I did!

But my game design and development workflow changed. My todo list got fat.

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August 2018 Devlog: UI and Tears

This month I worked on a lot of UI and stat storing stuff. So it was a kinda rough month!

JARPUG needs a sturdy foundation of numbers and stats to play well, and it needs plenty of UI, too! But I’ll try to share that schedule space with something that’s a bit more fun to work on in the future, because ouch.

Battle UI improvements!

I wanted a more hand-drawn style for the battle UI. That meant making a font out of my own handwriting, making hand-drawn nine-part button art, and implementing a wobbly line renderer!

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July 2018 Devlog: Battle Stuff

This month I wanted to ensure that JARPUG’s battle mode worked well for multiple player characters. That required work on a few different things.

Character design for a new dog! GREYPOUND / BOLTHOUND

Like JARPUG / PUGJAR, this brave dog can shift between two different stances, wielding a car b...

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June 2018 Devlog: #1!

Oh, first blog post! This is about my dev work on JARPUG. JARPUG is a JRPG starring a pug with a jar on its head, made for VR. Here’s some old footage from LVLUP Expo in early May:

That expo served as an excellent deadline for focusing on controls and gameplay after piddling ar...

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